How to play Book Cricket
- Pick your team, the number of overs and wickets, then go to the toss. Call heads or tails and choose to bat or bowl.
- Tap Open the book. It flips to a random page, and the last digit of the left page scores the ball: 0 is OUT, 2 is two runs, 4 is a FOUR and 6 is a SIX.
- A page ending in 8 is a no-ball: you get one run, the ball is bowled again, and the next ball is a FREE HIT that can't get you out.
- Given out? Use your DRS review to challenge the decision. You get one review per innings.
- After your innings the computer chases your score (or you chase theirs). Use Auto-play to speed through the computer's innings.
Tips and strategy
- Book cricket is pure luck, so the real strategy is the toss: batting first puts the pressure of a target on the computer.
- Save your DRS review for a wicket that really matters, like when you're one wicket from being all out.
- Shorter matches (1 over, 2 wickets) are great for quick games. 5 overs and 5 wickets feels like a proper T20 chase.
Questions
What is book cricket?
Book cricket is a classic game played by school kids across India and South Asia. You open a textbook at a random page and use the page number to score runs or lose wickets, just like a cricket match.
How are runs scored in book cricket?
Look at the last digit of the even page number: 0 means out, 2, 4 and 6 are that many runs. In this version, 8 is a no-ball worth one run followed by a free hit.
Can I play book cricket with friends?
You play against the computer, then tap Share result to send your scorecard on WhatsApp or anywhere else and challenge friends to beat it.